Overview

Dangerous Dungeon was part of a mini-game jam organized between me and my friends. The theme of the jam was "Falling" and we had 24h to make a fully playable game. My idea was to simply make the ennemies fall onto the player. It was a fun and challenging way to test our skill.

Experience

The game was a pretty nice experience all things considered. It allowed me to experiment a bunch with pixel art, music making and of course to improve my coding skills. It also showed me how important it is to manage your time properly, especially with how tight the deadline was.

Possible improvements

Takeaways

This little project taught me how to work under a tight deadline, how to easily make something that works and how to prototype simple concept in just a single day. It showed me how to properly manage my time and what to do when things break at the very end of a project.

Play Dangerous Dungeon on itch